SUPERTOYS : PROJECT | EXHIBITION | EVENTS | SYMPOSIUM | RESOURCES | ONLINE PROJECT

Resources

  • Supertoys: A User's Manual - available from the Arnolfini bookshop.

  • Supertoys Symposium: Hello Toy!, Arnolfini, 14 Jan 2009.

  • Supertoys blog.

  • Toys: Are They Playing With You? - related exhibition from 1987 focussing on power relations.

    Books (fiction):

  • Brian Aldiss, Super-Toys Last All Summer Long (Orbit, 2001) - the inspiration for 'supertoys'.

  • M.T. Anderson, Feed - set in a dystopian future, teenagers live off the 'feed' plugged into their heads. includes an interesting sub-ploy about US relations with the rest of the world.

  • Isaac Asimov, Robbie - unsettling perspective on the adult view of robots playing with children - neighbours feeling uncomfortable about letting it/him near their children, but when parents give in to pressure and get rid of Robbie, their child is distaught.

  • Ray Bradbury, There Will Come Soft Rains - a lyrically written short story about a robot/mechanised house going on with its life despite all the occupants having left.

  • Carlo Collodi, Pinocchio (Jonathan Cape, 2005) - less a fairy tale about a wooden puppet, more a playful and humourous social satire on manners, mores and moral lessons on responsibility.

  • Nicholas Fisk, Grinny - a disturbing, extremely suspense-filled sci-fi story about an "Aunt" who comes to stay and turns out to be an alien from another planet.

  • Russell Hoban, The Mouse and his Child (Puffin, 1976) - Deeply existential tale of father and son toy tin mice joined face-to-face, who, with one wind-up mechanism to keep them shuffling slowly along, embark on a dangerous quest to find lost friends, family and home.

  • David McKee, I Hate My Teddybear - a surrealist picturebook with 2 children so busy arguing about whose teddy is best, they fail to notice the teddies have arguments of their own.

  • Jan Pienkowski, Robot - an inventive and active pop-up picturebook, in Pienkowski's indimitable style.

  • Michael Rosen, The Golem of Old Prague (Andre Deutsch, 1990) - a series of stories set in the Prague Jewish ghettos, including how Rabbi Loeb made a Golem (animated being) which, because it is not human, 'can never be evil'.

  • Sean Tan, The Lost Thing - complex narrative about a machine/toy and the boy who finds it looking for where it might belong, from a striking new Australian picturebook artist.

  • Margery Williams, The Velveteen Rabbit: Or How Toys Become Real (Egmont, 2004) - a stuffed toy rabbit comes to life in this classic tale of the transformational power of love. "Real isn't how you're made", said Skin Horse. "it's a thing that happens to you."

  • John Wyndham, Chocky (Penguin, 1973) - a young boy starts what looks like a phase of talking to himself, then can suddenly count in binary code, eventually confessing to a character called 'Chocky' living inside his head.

    Books (non fiction):

  • Bruno Bettleheim, 'Joey: A Mechanical Boy?', (Scientific American 1959), reprinted in B. Grenville, ed. The Uncanny: Experiments in Cyborg Culture (Vancouver: Vancouver Art Gallery / Arsenal Pulp Press, 2001).

  • Matteo Bittanti and Domenico Quaranta, eds. GameScenes. Art in the Age of Videogames (John & Levi, 2006), http://www.gamescenes.org/.

  • Roger Caillois, Play & Games (University of Illinois Press 2001 (1958))

  • Eric Clark, The Real Toy Story - an exposé of the toy industry, its aggressive marketing and factory conditions.

  • Costall and Dreier, eds. Doing Things with Things: The Design and Use of Everyday Objects (Ashgate, 2006).

  • Chris Csikszentmihalyi and Eugene Rochberg-Halton, The Meaning of Things: Domestic Symbols and the Self (Cambridge University Press, 1981)

  • Jacques Derrida, 'The Animal That Therefore I Am (More to Follow)'

  • Jon Dovey and Helen W. Kennedy, Game Cultures: computer games as new media (Maidenhead & New York: Open University Press 2006)

  • Allison Druin and James Hender, eds. Robots for Kids: Exploring New Technologies for Learning - includes examples of learning projects that have used robots and children's responses to them.

  • Anthony Dunne, Hertzian Tales: Electronic Products, Aesthetic Experience and Critical Design (RCA, 1999).

  • Dylan Evans, 'Can Robots have Emotions?'

  • Steve Grand, Growing Up With Lucy: How to Build an Android in Twenty Easy Steps (Weidenfeld & Nicolson, 2003).

  • Robert Hinshelwood, Susan Robinson and Oscar Zarate, Introducing Melanie Klein (Icon Books, 1999)

  • Johan H. Huizinga, Homo Ludens: A Study of the Play-Element in Culture (Beacon Press, 1992)

  • Frederic Kaplan, 'Artificial Attachment: Will a Robot ever pass Ainsworth’s Strange Situation Test?'

  • Stan Rudinytsky, Transitional Objects and Potential Spaces

  • Brian Sutton-Smith, The Ambiguity of Play (Harvard University Press, 2001)

  • Tom Trevor, Robot-Me - an introduction to some of the ideas underpinning the Supertoys exhibition (Arnolfini Journal Issue 1, forthcoming)

  • Sherry Turkle, Evocative Objects (MIT Press, 2007).

  • Sherry Turkle, 'A Nascent Robotics Culture: New Complicities for Companionship'

  • Sherry Turkle, The Second Self - study of children’s use of computors and how this affects their development).

  • McKenzie Wark, Gamer Theory.

  • D.W. Winnicott, 'Transitional Objects and Transitional Phenomena'

  • D.W. Winnicott, Playing and Reality

  • D.W. Winnicott, Home is Where we Start From (Penguin Books)

  • Gaby Wood, Living Dolls: A Magical History of the Quest for Mechanical Life (Faber & Faber, 2003) - a cultural history of automata.

    Film and TV:

  • Toy Story (Dir: John Lasseter, 1995 USA)

  • Robots (Dir: Chris Wedge, 2005, USA)

  • Wall E (Dir: Andrew Stanton, 2008, USA)

  • The Apprentice: programme 2, talkbackTHAMES - The teams design toys - VHS copy available at Arnolfini.

  • Digital Handcraft (Alexandra Weltz, co author Sarah Bormann, 2008, Video 28 mins) - China's global factory for computers.

    Web links:

  • Vaucanson's Duck - Canard Digérateur, or Digesting Duck, was an automaton in the form of duck, created by Jacques de Vaucanson in 1739 (see movie).

  • Anonymous Poem, 1821, about geese and property rights.

  • Bristol Robotics Lab - creating autonomous devices capable of working independently, with each other, or with us in our human society.

  • Walking with Robots - network brings key intelligent robotics researchers together with leading science communicators to promote a wider public engagement with the reality of contemporary robotics research.

  • iCub Robot story, http://news.bbc.co.uk/1/hi/england/devon/7268965.stm and http://en.wikipedia.org/wiki/ICub.

  • AuRoRA Project - studies how a mobile robot can become a 'toy', and a therapeutic tool for getting children with autism interested in interactions with the environment (Adaptive Systems Research Group, University of Hertfordshire).

  • BugVinyl - collectible toys aimed at kidults and influenced by graphic novels, street fashion and graffiti art

  • The Loud Objects Noise Toy, http://www.loudobjects.com/kit/

  • Designing Interactive Toys, http://www.mediamatic.net/page/47180/en

  • Dream Toys Exhibition, The Guardian, http://www.guardian.co.uk/lifeandstyle/gallery/2008/oct/15/1?picture=338626017

  • Kraftwerk, We Are the Robots, //www.dailymotion.com/video/x20zyu_kraftwerk-we-are-the-robots_music

  • Dancing robots to Tatu, I am a Robot, http://www.youtube.com/watch?v=W0YwZUJgDDY&NR=1

  • Game/Play, http://blog.game-play.org.uk/

  • Zero Gamer, exhibition, http://www.http.uk.net/zerogamer/

  • Heart Robot - bringing puppetry and robotics together to help us explore emotions, http://www.heartrobot.org.uk/

  • Homo Ludens Ludens, exhibition at laboral.

  • Feelix Growing, http://www.feelix-growing.org/, and
    http://news.bbc.co.uk/1/hi/technology/6389105.stm.

  • Steve Grand's Lucy http://www.primidi.com/2004/03/19.html and related works at Cyberlife-Research - as a good example of an approach to technology and robots inspired by biology.

  • Natalie Jeremijenko's How Stuff Is Made - implying the question 'How Toys Are Made' which is part of the future intention of her project.

  • Kid carpet - music using Fisher Price guitars and plastic toys plucked from various car-boot sales and charity shops.

  • Leonal Moura http://www.leonelmoura.com/ - artist working with robotics.

  • Robot History - a short set of historical references.

  • Lego - robotic play

  • Modified Toy Orchestra performance

  • Ludic Society - artistic research investigating games and play.

  • James May's Big Ideas, http://www.open2.net/jamesmay/man_machine.html

  • Play Research Group, School of Cultural Studies, UWE - looks interesting, and is local (although their focus on play is applied to computer games in particular it seems).

  • PINO is a humanoid robot based on Pinocchio - and there are lots of related web sites to hack it such as Open PINO Platform.

  • Toy Robots Initiative t.r.i. - aims to commercialise robotics technologies for human-robot collaboration in education, toys, entertainment and art (Mobile Robot Programming Laboratory, Carnegie Mellon University).

  • Swarm bots pulling a child, http://www.youtube.com/watch?v=CJOubyiITsE

  • ToyNoise - toy instruments (videoclip).

  • Toys R Us - yuk!

  • Alan Winfield's blog, http://alanwinfield.blogspot.com/

  • Zprod.org - robotics workshops, etc. with Bill Bigge and Paul Granjon.

  • SchoolForge advocates the use of open texts and lessons, open curricula, free software and open source in education, http://www.schoolforge.net/

  • TuxPaint, Open Source Drawing Software for Children, http://www.tuxpaint.org/

  • Wikipedia definition of Toy

  • Wikipedia definition of Robot

  • Wikipedia definition of Transitional Object

  • Interesting use of recycled toys for a shop window display for Recycling Week.

  • Information about the Korean Government's plans to establish a Robot Ethics Charter by H B Shim, Robots Division of The Korean Ministry of Commerce, Industry and Energy.

  • Roboethics website including Roboethics Roadmap

  • Hexapod, and iC, hexapod robot that can spot, track and interact with human faces, Micromagic Systems Robotics Lab.

  • ArtBots, http://www.artbots.org/.

  • Barbie Liberation Organization (®TMark), http://www.rtmark.com/blo.html - the voiceboxes of three hundred Barbie and G.I. Joe dolls were switched.

  • Distorted Barbie, http://www.detritus.net/projects/barbie/.

  • Views on Barbie by children from Headley Park Primary School, Bristol.

  • Aqua's Barbie Girl - subject of lawsuit from Mattel.

  • Playing Fair, Dolls are for girls and Lego is for boys, article by Dorothy Lepkowska, The Guardian, 16 Dec 2008.

  • Some statistics on toys.

  • Ben Winstone's website. Ben made the new ducks and geese in the exhibition and is leading the Robotic Feral Dog workshops.

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